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Welcome to the 2018 Cincinnati West Go-o-o-oalrilla Classic


Rules for the 2018 Cincinnati West Go-o-o-oalrilla Classic

Rules for the Cincinnati West Go-o-o-oalrilla Classic

ELIGIBILITY
The tournament is open to presently registered USYSA/USSF teams. Maximum roster size is a follows
Maximum player roster size for U8-U10 playing 7v7 is 14 players.
Maximum player roster size for U10-U12 playing 9v9 is 18 players.
Maximum player roster size for U12-U15 playing 11v11 is 22 players (only 18 to play each game).
Any U14 division that contains teams that have trapped eight graders will officially be called a U15 age group.

All teams may have four guest players. Players must be currently registered with a team by their State Association and will be required to produce their player passes. No player will be permitted to play on more than one team during the tournament.

Travel permission forms must be filed by all teams outside of the Ohio South Youth Soccer Association to be eligible to compete in the Cincinnati West Go-o-o-oalrilla Classic.

LAWS OF THE GAME
International Rules (FIFA/USSF) apply with the following exceptions:

Substitutions must be at the mid-field line and enter the game only with the consent of the referee. Substitutions may be made:
1. After a goal by either team.
2. Before any goal kick by either team.
3. Before a throw-in in your favor a opponent may substitute if throwing team does
4. At the beginning of any period of play.
5. After an injury, by either team, when the referee stops play.
6. After a caution, the cautioned player may be substituted.
7. All 7v7 games will be refereed with 3 man crews.

Ties after preliminary rounds will be determined as described under "Tie-Breakers" in these rules.

SCORES
Scores will be posted on the website as quickly as possible. Coaches should report any discrepancies to Headquarters prior to their next game.

GAME FORMAT
Setup is as follows:
Age; Preliminary Games; Final Games
U8-U10 (7v7); 50 minutes; 50 minutes
U10-U12 (9v9); 50 minutes; 60 minutes
U12-U15 (11v11); 60 minutes; 70 minutes

FORFEITS
Teams are expected to be prepared to start games on time. Any team unable to start within 10 minutes of the designated kick-off time may forfeit. The tournament officials reserve the right to decide all matters concerning a forfeit.

IN ACCORDANCE WITH FIFA POLICY
There shall be no dissent between players, coaches or fans and the referee. Questioning a referee's call is considered dissent. All coaches are urged to solicit the support of their fans in monitoring and enforcing this policy. Coaches will be held responsible for the behavior of their fans. Any player or coach ejected from a game will be ineligible to participate in the next scheduled game. For very serious offenses the player or coach may be declared ineligible for more than one game. No substitution will be allowed for the ejected player.

PLAYER EQUIPMENT
1. Shin guards are mandatory and must be covered by a sock.
2. Shirts/jerseys will be tucked into the player's shorts at all times.
3. In the event of a color conflict, the home team (first team listed on schedule) will change color.

STANDINGS
Each team will be awarded three points for a win, one point for a tie and no points for a loss. In the event of ties in the group standing, the following procedure will determine the group winner:
1. Winner of the game played between the tied teams (if three or more teams are tied for the group lead go to step 2).
2. Highest number of total NET goals (goal differential). Maximum goal differential per game is 4. (i.e. for a score of 5-1, goal differential is 4 for the winner and -4 for the loser. For a score of 7-2, goal differential is also 4 and -4 as above).
3. Fewest total goals allowed (gross).
4. Most defensive shut-outs.
5. Coin toss. (Tournament Committee will determine how the coin flip will occur with the tied teams.)

Placement of the Wild Card teams is at the discretion of the Tournament Committee.

TIE BREAKERS IN FINAL GAMES
Tie Break - Championship Round:
In the event of a tie in the championship game, the winner will be determined as follows:
U8-U12 will play two five (5) minute periods played to completion.
U12 11v11-U15 will play two ten (10) minute periods played to completion.
If there is still no winner in order to break the tie Penalty Kicks will be taken.

PENALTY KICK ELIMINATION
For 11v11 matches, the players on the field at the end of the match are eligible to take penalty kicks. For 9v9 and 7v7 matches, all players eligible to play at the end of the match are eligible to take penalty kicks. If a team has less than 10 eligible players, then both teams will be reduced to the same number of kickers.
The coaches will select 5 players to take kicks in the first round and provide the kicking order. If after the fifth kick the teams are tied, then the coaches will select a different set of 5 players and the order in which they will take kicks. If penalty kicks continue to rounds 11 thru 15, the coaches can pick 5 players from all eligible players and provide the kicking order. In rounds 16 thru 20, those who kicked in rounds 11 thru 15 are ineligible.
Both teams will partake in the first 5 rounds of kicks unless a team has scored more goals than the opponent can score (ie up 3-0 with 2 kicks left). After the 5th round, all subsequent rounds are sudden-death. As soon as a team finishes a round with more goals than the other the match is ended.

PROTESTS
Protests will not be allowed.

WEATHER
If a game is temporarily suspended due to weather problems, each coach must instruct their players to leave the fields and go to the safety of their cars. Players should remain in their cars until the referees reenter the field. The coach of each team must check with their site's tournament headquarters for instructions. The tournament committee reserves the right to shorten or cancel games to protect the participants on the field.

GENERAL
Coaches are required to bring player cards and medical release forms to every game.

NO HEADING RULE

Effective 7/1/16 for all league or tournament U11 and younger games played in Ohio South are prohibited from deliberately striking
a soccer ball with any portion of their head (aka heading).

The rule is as follows:
- If a U11 or younger player engages in heading a soccer ball during the tournament the parents /guardians and the player accept the risk and/or peril of doing so.

- When a player deliberately strikes the ball with his/her head during the tournament , Referees and Assistant Referees of that game must consider the act to be Dangerous Play and handle the matter accordingly as an infraction of the laws of the games.

- An indirect free kick (IFK) is awarded to the opposing team from the spot of the infraction.

- If the infraction is within the goal area, the IFK should be taken on the goal area line parallel to the goal line at the point nearest to where the infraction occurred.

- If the ball makes contact with the player’s head and the player has not deliberately played or attempted to play the ball, they play should continue as no infraction has occurred.

- A player shall not be cautioned nor sent-off for persistent infringement, as a result of a heading infraction.

- A player shall not be cautioned nor sent-off for denying an obvious goal scoring opportunity as a result of a heading infraction

U09 and U10 (7v7) BUILD OUT RULES:

Build out lines are to be drawn on each side of the field halfway between the Penalty Area line and the Halfway Line. Once a goal kick is awarded or the goal keeper takes possession of the ball with the hands, the opposing team must move outside the Build Out Area line and remain there until the ball is put in play.

The ball is back in play when (1) a Goal Kick leaves the penalty area (2) The goal keeper places the ball on the ground and it is kicked (3) the goal keeper throws or rolls the ball. Once the ball is in play the opposing team may enter the defending team’s build-out-area. If the defending team takes the Goal Kick early or the Goal Keeper releases the ball into play before the opposing players move outside the Build-out-area, play will continue. The defending team has chosen to skip the build-out advantage.

The goal keeper shall not punt nor drop-kick the ball. The goal keeper has 6 seconds to release the ball into play once the opposing team has moved beyond the build-out-area.



 


Cincinnati West Go-o-o-oalrilla Classic
North Bend, Ohio 45052
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